![]() Whilst there are no new modes, and the general repetition of the Career mode is still a bugbear of mine, races now involve 20 other bikes to play against. You can feel the horsepower, the sense of danger whilst riding at breakneck speeds, and the power of the SSD allows you to enjoy every minute. This helps to improve how you control each bike, and gives you more control over how you approach particular corners up long stretches of the course. Every time you break or increase your speed, the rumble in the control is noticeable due to the resistance it provides, making your decisions on the track felt through the controller. ![]() The DualSense implementation is also impressive. Although the handling still lacks total control when going into corners, there’s a true sense of realism now that the silky framerate exists. The racetracks also look much better than before, with every blade of grass and inch of tarmac showcasing the wonders of next-gen hardware. Every single bike’s intricate detail is gorgeously highlighted, with light reflecting off their bodies as if they were godly beings. Smooth 4K resolution with 60fps enhance the visuals no end. ![]() The obvious change is how it looks and plays. The difference with Ride 4 on PS5 is noticeable, especially when it comes to how it performs, and the bikes themselves look incredible, as do the tracks. For the most part, there’s often a noticeable improvement, but Milestone’s other moto racer MXGP 2020 didn’t quite cut it for me. We’re starting to see quite a lot of PS4 and Xbox One titles taking the big step up to the next level of gaming, and Ride 4 is the latest instalment to do so.
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